The Organiser's Guide — Golf Tour
The short version: you get everyone playing. One phone per group does the scoring. The app does the arguing, the fines and the write-up. You carry the group; the Golf Tour carries the admin.
What you're actually buying
A Golf Tour turns a few days of golf into a proper competition with a story at the end. You — the organiser — run the whole thing from your phone. Everyone plays, every round counts toward the tour, and when it's over there's a full write-up and a set of fines and titles handed out.
One pass covers one tour — this one, start to finish, for everyone on it. It doesn't renew and it doesn't expire, and it doesn't stop working if your membership lapses before you get round to it. You bought a tour. Run it whenever it happens. (Planning two? That's two passes.)
Only one person needs to buy anything: you. Everyone else joins with one link: tap Get a group link, drop it in the chat, and each of them types their own name to take a seat. Up to eleven of them. No app, no account, no sign-up — and if they've already got an account, opening the link ties the tour to it, so their titles and badges land where they belong.
In the app it's called a Trip Pass. Same thing — that's just what the app has always called it.
What the price includes
The price includes three months of the app, so you're a fully paid-up member for the tour and a couple of months after. Those three months are exactly that: when they're up, carrying on as a member is your call — the tour you ran stays yours either way.
Already a Club Member? It's 20% off. The discount comes off automatically at checkout — nothing to find, nothing to type.
One price, one tour, the whole group covered.
Before the tour: set it up
- Create the tour and name it — whatever it's called in the group chat.
- Set the days — up to ten. A Saturday and Sunday, a long weekend in Portugal, a ten-day tour if that's the plan. Ten rounds is the most one pass covers, so if you're eyeing a fortnight, that's the number to know before you pay.
- Add the lads. Tap Get a group link and drop it in the chat — one link, and each of them types their own name to take a seat, up to eleven. Copy it when it appears; it's only shown once, and New link gets you a fresh one whenever you want, killing the old one and any QR of it. At the course, Show QR for the first tee turns the same link into a code you can hold up or print. Add guest is still there for anyone you'd rather name yourself — and it's the only way to set a pronoun or mark someone able to keep the card. People who join themselves aren't ticked as scorers, so watch the count under the card. No account, no sign-up. The most interesting of you pick up names, and they land when the day's counted.
You can do all of this on a laptop the week before, sat with a beer and the group chat open. Nothing has to happen on the first tee.
On the day: groups and Mums
When it's time to play, Shuffle into groups. The app splits everyone into playing groups for the day.
Every group gets a Mum — the one who holds the phone and does the scoring for that group. It's not a punishment; it's just whoever's got signal and a free hand. The Mum logs the round for the group as you go round.
If a group's slow off the mark, you can nudge its Mum — Remind [name] — one at a time. You're prodding the actual straggler, not spamming the whole tour.
Who's in, who's out
Not everyone plays every day. Someone's hungover, someone's got a work call, someone's simply gone. You mark it, per day:
- Excused — no fine. For the lad genuinely sitting one out. No round, no penalty.
- Shirked — Lord Lucan. For the one who vanished without a word. The app remembers, and the fine follows.
That distinction is the whole point: the app keeps the tour honest, so you don't have to be the one playing bad guy.
The rounds run themselves
Everyone plays, each group scores its own round, and every round of every day rolls up into one place. You never chase a scorecard, re-add a total, or settle an argument about who was actually worst. It's all there on the Mum's phone, and lands in one place as each round comes in.
The payoff
When the tour's done, here's what you're holding:
- Fines and titles — a moniker a day for the howlers, and the name sticks to whoever earned it most over the whole trip.
- The tour write-up — the whole thing told back to you as a story, the way it deserves to be remembered. Don't like the take? Write it again for another one.
Everyone keeps their tour
And it isn't only yours. Everyone who played gets their own — the titles they earned, the badges they picked up, the write-ups of their rounds. Tell them to open their link when they get home: that's all it takes to claim it, and from then on it's theirs to keep. The tour doesn't evaporate for the eleven people who were on it — each just opens their link and pockets their piece of it.
Why it beats a group chat and a spreadsheet
Because it keeps itself. No shared note that three people edit and one deletes. No spreadsheet nobody updates after round two. One link, one source of truth, and a story at the end that a spreadsheet was never going to give you.
Grab a Golf Tour, and the only thing left for you to organise is the taxis.